Alternate versions of powers are an extremely rare and often powerful mutation/anomaly, such as Red Death, White Fire, Black Poison, and several others. These powers often manifest particular aspects of their element much more powerfully than standard versions do, and occur as natural mutations in children of all powers. Each element has several variants that rarely pop up as powers, and are often either killed quickly or survive long enough to become legends. One of the most notable users of alternate powers is Nex, wielder of Red Death, which is a rare variant of the Death power that allows for extremely powerful weapon invigoration, as well as outbursts of Death energy, though it often comes with extreme rage and blackouts during combat.
Red Death
Powerful weapon invigoration, as well as unbridled rage blackouts, which typically happen during incredibly violent encounters where few, if any, survive the onslaught. The user will have no memory of the fight afterwards. Also uses powerful blasts of death energy.
White Fire
Actually achievable by most regular fires if they are high levels. This is a piercing and unyielding flame, capable of melting bone and flesh alike, and is a strong drain on the wielder. Those who are granted this power by mutation are much stronger than normal fires, and can often be harder to control because of the higher resonance of their flames.
Black Poison
This is a much more violent and cold poison. It is stronger and more potent than normal poison, and also causes the wielder’s eyes to turn completely black and void, giving them an eerie and unsettling appearance. The power itself manifests as a dark black poisonous fluid, which is corrosive and venomous.
White Shadow
Contrary to the label, white shadows do not have white powers. They are known for their ability to shift into the shadow realm in broad daylight, and their tendrils reflect light rather than absorb it, giving them a more prismatic look. Their shifts are not accompanied by the normal shadow appearance, and it looks like they simply disappear, leading many of them to be mislabeled as Calthrian Ixums.
Dream (Shadow)
Can subtly read emotions, fears, and desires as a low level user, and can always dream walk, regardless of whether or not powers are explicitly used. Can also sometimes feel others’ energy through the Elsaither. Can also heavily amplify existing anxieties in unwilling targets to cause nightmares. Can force enemies into sleep at higher levels, trapping them in their own nightmares until the wielder runs out of energy. Can also read the thoughts of targets if specifically targeted for mental reading.
Red Lightning
Creates concussive bursts of lightning energy, more like a physical impact than an electrical shock. Can shatter rock, buckle metal, and throw targets with immense force. Uses a form of lightning that is more volcanic in its volatility, allowing for explosive strikes, rather than simple electric ones, and also can induce molecular destabilization at higher levels, ripping molecules apart and creating small nuclear blasts. Uses storm energy to ravage their enemies with fiery lightning.
Black Laser
Has the ability to absorb energy rather than emit it. Creates a black energy, which paradoxically reflects the absence of light into the eyes. This energy can form beams, orbs, and acts as a sort of black hole for other energies. Wielder have the ability to shield themselves from Elsaither sight, as well as generate a field of power nullification. At low levels, it is similar to Knife, while at higher levels, it becomes a power negator. Can also cause sensory deprivation in targets, and can also silently disintegrate matter by cutting through its existence. Can also mute resonances of others at higher levels, allowing for extreme stealth capabilities. Does not exhibit the normal crackle of laser energy, but rather an inaudible “hum” is felt in the air, soundlessly.
Solar (Laser)
Can project brilliantly blinding bursts of light, as well as form constructs of condensed sunlight. Can radiate warmth that accelerates plant growth, as well as purify contamination and allows for rapid cellular regeneration. At higher levels, can unleash solar flares that radiate incredible heat and power, as well as control certain types of radiation and solar energy.
Green Ice
This ice is the same as standard ice in terms of temperature, but is much harder and stronger, almost like an emerald or diamond texture.
Gel (Ice)
This is a resonance that sits near the water and ice border, which causes a mixture of both powers to form a gel-like substance, similar to a slime, gelatin, slush, and any number of other odd substances. The material is useful in that it can shift between a more liquidy form and a more solid, impact absorbent form. These Ices also have very efficient healing abilities.
Silver Water
Has the ability to control a silver colored water that is disinfectant, but can also stop clotting in the blood, which causes a severe bleeding effect on those attacked by it.
Blood (Water)
Has the ability to control blood from open wounds at lower levels, creating streams and simple constructs, as well as being able to control internal blood flow when more powerful. Can cause temporary muscle weaknesses and also dizziness. Can form more complex constructs at higher levels. At peak levels (3-4), they should be considered extremely dangerous, as they can control internal blood sources, rip blood out of enemies, and use the blood as a Water would use water.
Gold (Metal)
These Metal wielders have an ability to deform metals much easier than the standard, and also have a gold colored flare to their powers. They also have a sort of Midas touch where that which they wish to turn to gold can turn to gold should they be able to touch it.
Crystal (Metal/Earth)
This can manifest in metal or earth users, and is a powerful form of their powers in which they can control crystalline substances, giving them diamond rather than stone, ruby instead of iron, etc. They can control these substances, which makes their defensive abilities far stronger than the normal metals and earths.
Purple Stone (Earth)
Purple stone is an earth mutation that manifests as a purple stone power, that when used correctly, has MASSIVE healing abilities. The healing abilities apply to both living creatures and plants. These wielders also have a much more powerful connection to the fauna of the worlds, and can bond with animals very easily.
Glass (Earth)
Has the ability to form extremely sharp forms of glass, of various densities, some acting as a liquid glass, others as a hard, tempered glass shard, some sharp, some moving as molten glass does. Can form and manipulate the glass as a clear substance, and can also form colored glasses that look like stained glass. Can turn their bodies clear, and have almost perfect invisibility, although light bends when passing through them, causing a distortion. Can use their powers to very effectively deflect other elemental energies, making this a very uniquely defensive power with strong offensive abilities. EXTREMELY DANGEROUS WHEN PAIRED WITH LASER. The Glass abilities pair flawlessly with Laser abilities, with the Glass resonance augmenting the Laser prowess with enhanced focus and precision. Makes Lasers significantly better at using their own power.
Purple Air
These Airs are much more apt towards flight and speed enhancement, as well as other supportive abilities. Their supportive abilities are more effective and efficient than standard airs. They are called purple airs due to a subtle purple hue in their natural powers.
Vortex (Air)
A more aggressive mutation than purple air. Should be considered extremely dangerous. These airs have a much higher working frequency than standard airs, crossing into the range of Knife and in rare cases, even Fire or Laser frequencies. We are not sure how the power manifests as air, but this is a very offensive version of the power that is to be considered extremely dangerous in terms of combat capabilities. They are called Vortex due to the dark purple color combined with the fierce, tornado-like spin of their powers.
Black Bone
Black Bone, or Witherbone, as some call it, is a dangerously mutated form of Bone that manifests in many the same ways as Shadow. Their power is black, they can step through shadow portals, and as a shadow can control the tendrils, a black bone can control darkness itself. Their energy is light absorbing, and they can form a bone-like substance that is black and rigid, and can be extremely sharp as a construct. They are called Black Bones, but their working resonance seems to sit somewhere between Bone and Shadow, and has aspects of both, but is its own separate power.
Acid (Gas)
Acid is a very dangerous and aggressive power, which controls a corrosive and dangerous fluid that is a vibrant green in color. It seems to be a mutation of Gas, and is a very aggressive power, working resonance often hovering in the same range of Fire and Lightning.
Life (Darki)
Radiant, colorful energy that restores energy, heals wounds, and cleanses corruption, as well as cleansing decay and toxins. Can turn tainted water pure, heal toxins, and turn blighted soil productive. Is a primal source of regenerative power, giving other powers access to higher levels before they should be capable, as well as being able to completely reverse Darki energy. Can bring individuals back from the brink of death, though not true resurrection. Can also restore blighted landscapes and bring healing energy to war torn or devastated regions. Can also bring life to inanimate objects for temporary amounts of time, using said objects as an extension of themselves for temporary amounts of time.